I know i’m late to say this, but XNA IS DEAD!! 😥
read about it in the following articles:
So what now?
MonoGame seems like the best thing to move on to. It’s API based on XNA, so i can just move over my code to a MonoGame project and continue development. It uses OpenGL as its 3d backend and uses MojoShader to convert hlsl to glsl so i dont have to worry about my shaders not working. It’s also cross-platform, so i can make games for desktop and android without having to worry about rewriting my code. So far 20 games on the windows 8 market alone have been made with MonoGame, there are others on the iOS and android market. This means people see great potential in the project.
I think using this library is a smart move. Steam is now on linux which is even more reason to do so.
MonoGame official page: http://www.monogame.net/
This leaves me to asking what will happen to the game development category of microsoft’s imagine cup next year.